Ever shoot an entire clip into someone and they instantly shoot you down?
Ever engage in a gunfight that feels like fighting a juggernaut with no hit registration?
These players are often not supposed to be in your lobby. They’re just using VPNs for high-latency games.
The player connects intentionally to bad servers to win ping battles.
This is a phenomenon in networking and online competitive gaming.
That’s why some people talk about ‘lag switch’ and similar things.
It’s not that they’re lag switching; you can’t do that on secure private servers. But they can connect to high ping lobbies to mess with you, leaving it up to D-sync to decide who wins.
It doesn’t happen too much to me, but I notice some people are confused by this situation.
Same issue in Valorant. I used to play unknowingly with my VPN on, and I played way better than with low ping. I started deliberately using it once I realized that.
I’m in AUS/NZ and play with friends in NA. I can see my shots not registering, then suddenly getting melted instantly. Playing in high ping lobbies is tough.
Can you explain this more? I’ve always been confused about VPN’ing. I get the idea of connecting to servers with fewer players to bypass SBMM, but doesn’t the bad latency ruin the game?
I have decades of experience in competitive gaming and networking education. I’m not an expert, but there’s truth in what I say. Some people prefer high latency because it can give them an edge in gunfights. Just Google it if you don’t believe me.
I disagree. I tested 6ms on my local server vs 30-40ms in Germany, and my hit registration was always better locally. My German friend has worse hit reg on German servers.